After a bunch of doodles, tweaks, and some serious wireframing action, presenting the final designs!
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event gaming planner - Web app
PLAYDA! - DIY
Playda! is a dynamic tool designed to revolutionize the way businesses connect with their audience. Playda serves as a catalyst for meaningful engagement, fostering connections with customers and empowering employees through the immersive world of mobile games. This is a web-based application that doesn't require any downloads for the user. It enables businesses to precisely target and connect with hyper-local communities.
The mission is to craft an end-to-end app that not only caters to businesses but also elevates customer and employee engagement to new heights. Picture this: Playda hyper-casual and hyper-addictive games are designed to captivate individuals of all age groups, ensuring seamless learning and continuous play for maximum user engagement.
What's in it for businesses? Picture thriving engagement, pulling in crowds, and boosting revenue. For corporate giants, imagine a world where employees eagerly embrace workdays, finding joy and productivity hand in hand. Our ultimate aim is to transform the mundane into the extraordinary, making work enjoyable, customers hooked, and collaboration in the name of the game.
About the product
MY ROLE
I assumed the following roles designing this app:
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User Experience (UX) Designer
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Interaction (IxD) Designer
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User Interface (UI) Designer
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Visual Designer
Deliverables
Interaction Design:
High-fidelity interactive prototypes.
UX/UI Design:
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Personas
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User journeys and task flows
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User flow
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Low-fidelity wireframe
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High-fidelity mockups and prototypes
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Figma.
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Miro.
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Photoshop.
Tools:
2 Weeks.
Duration:
Project specifications
About the product
Understanding the product
Market UX/UI Research
My finding
Existing Gap & Competition:
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While existing multiplayer games allow spontaneous game launches when all players are ready, there is currently no platform that facilitates the scheduling of multiple hyper-casual games over several hours with a large group of participants.
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This platform addresses this gap by providing users, including those from corporate backgrounds or regular family members planning events like house parties, with the unique capability to plan and schedule multiple games effortlessly.
Target Audience:
Users from diverse backgrounds, including corporate professionals and regular family members planning events like house parties. Below are Mobile Game Trial User Age Demographics.
Problem Addressed:
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The absence of a platform that specifically caters to scheduling multiple hyper-casual games with ease.
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Users may find it challenging to coordinate gaming sessions for events or gatherings.
User flow
Facilitating Seamless User Interaction and Navigation to create gaming sessions.
Testing with users
User Feedback and Insights
This product is still in the oven, baking to perfection before its grand launch!
Prototype testing with users has been a win! They love the idea of scheduling gaming sessions for various events. The positive feedback is pouring in, especially praising the soothing UI design and vibrant colors. One suggestion we're actively working on is keeping everything seamlessly within the browser tab, so users can easily switch between games without leaving. Stay tuned – we're on it!